Automate your FPL routine without giving up control.
FPL Autopilot is built for the weeks when you still want to compete but do not want Fantasy Premier League to become another recurring task. Get one researched plan, review it yourself, or let more of the routine run inside boundaries you choose.
Let the assistant research the gameweek and show the recommendation while you continue making every FPL change yourself.
Approval
Review one complete plan
Check transfers, XI, captain, vice captain and chips together, change anything you disagree with, then approve the plan.
Autopilot
Let the routine run inside your rules
When you want less weekly admin, use more automation while keeping the plan and reasoning visible.
The difference
A recommendation first. Automation second.
Automation is only useful if the underlying decision is good. The system first researches your team and builds the gameweek plan. The control layer comes after that, so you can use the same recommendation whether you want advice only, explicit approval or more automation.
Fixtures, availability, form, squad structure and alternatives are considered.
2
Plan
Transfers, lineup, captaincy and chips become one joined-up recommendation.
3
Control
You decide whether to edit, approve or automate more of the routine.
Why people want this
The real FPL problem is often remembering to play.
Plenty of managers know how FPL works. What breaks a season is often a missed deadline, a rushed transfer, an unchanged captain or several weeks of not keeping up. FPL Autopilot is designed to reduce that maintenance burden, not to turn the game into a black box.