Plan the whole gameweek, not five separate decisions.
FPL Autopilot builds one plan around your actual squad: what to do with transfers, who starts, how the bench is ordered, where the armband goes and whether a chip changes the answer.
FPL Autopilot builds one plan around your actual squad: what to do with transfers, who starts, how the bench is ordered, where the armband goes and whether a chip changes the answer.
Start with the squad you own, your budget and the moves actually available to you instead of a generic list of players to buy.
A transfer only makes sense if the final starting XI and bench order still make sense after the move.
Captain and vice-captain are part of the same plan, not a disconnected poll added at the end.
FPL choices interact. Bringing in a premium player can change captaincy. A Bench Boost can make bench strength matter more than usual. Rolling a transfer can be better than forcing a move. A Wildcard can make a one-week transfer irrelevant. A gameweek planner should resolve those trade-offs as one team-level decision.
Evaluate buys, sells, rolling and points hits around the squad you already own.
Make captain and vice-captain calls that fit the rest of the gameweek plan.
Decide whether a chip improves this gameweek enough to reshape the plan.
Connect your FPL team. Your first researched plan is free.